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New factions, map, historical lords.Ī historical warband mod with 33 factions and hundreds of units. New historical mod from Middle- Europe in XV. The continent was in an extraordinary turmoil that no one had ever seen, in which all forces were to experience changes, no matter gains or losses.ġ429: The Hundred Years War - Steel Edition The 12th century, one subtle turning point.
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The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible.Ī continuation of the original "1257 AD." Adds a multitude of new things to enhance and polish gameplay. This mod attempts to reflect the reality of 13th century Europe. I will try my best to make the translation perfect in the next day. My friends help me to translate 80% of them into English. The mod was born in 2008, and I released it on Warband in 2018. This mod is based on “Water Margin”, one of the Four Great Classical Novels in Chinese literature. If anyone is interested in contributing to this project, please feel free to open an issue and request additional documentation & information.Hello Everyone! I'm aliang227 from China. Only works in LAN, never tested it in WAN. It takes quite a long time until a loading screen pops up (~30s). The client connect to server, download a save game and load it locally.Start the game with the Coop mod enabled.``.The game is now running a local coop server and is connected to it with a local client. will print some debug information about the server.Execute the command coop.start_local_server.Open the console using the hotkey Ctrl + `.Start the game with the Coop mod enabled.Enable it through the launcher or launch directly from Visual Studio. If everything was successful, your Bannerlord mod folder now contains the Coop mod.Set the path to your Bannerlord modules folder in config.json.Evaluate feasibility of a headless server (run only the game simulation, patch out everything else).It would require a lot less hooks into the currently very unstable game DLLs, but might end up in desync hell. Evaluate feasibility of running all clients in lock step with synced RNG.Sync of time control (pause, play, fastforward) & main party movement (move to position only).Load the initial world state on client.Send the initial world state from host to client.Establish a network connection between 2 game instances.There's is absolutely no gameplay so far. Mod to enjoy the Mount & Blade II: Bannerlord campaign with other players.
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